Duel of Knowledge and Power

Battle — Duel

{X}{W}{U}

(As a Duel enters, choose an opponent to protect it. You and that player can attack it. If it’s defeated by a source you control, exile it, then cast it transformed. Otherwise sacrifice it.)

When Duel of Knowledge and Power enters, put target creature or enchantment an opponent controls just beneath the top X cards of its owner’s library.

Defense: 3

Cruiser, Aether Class

Artifact — Vehicle

Flying, vigilance

You may cast historic spells and battles as though they have flash. (Artifacts, legendaries, and Sagas are historic.)

Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Vehicle becomes an artifact creature until end of turn.)

3/3

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