Duel of Dreams and Prejudice

Battle — Duel

{2}{G}{U}

(As a Duel enters, choose an opponent to protect it. You and that player can attack it. If it’s defeated by a source you control, exile it, then cast it transformed. Otherwise sacrifice it.)

When Duel of Dreams and Prejudice enters, put a +1/+1 counter on up to two target creatures. Whenever either of those creatures deal combat damage this turn, draw a card.

Defense: 3

Liberation of the Dawnclad

Sorcery

You gain X life and quicken X where X is equal to the number of permanents you control with counters on them. (Choose up to X target cards with counters on them, then add or remove up to one counter of a kind already there from among those permanents.)

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